lunes, 7 de junio de 2010

Kobolds

Kobold Minion
Level 1 Minion
Small natural humanoid XP 25
Initiative +3
Senses Perception +1; darkvision

HP 1; a missed attack never damages a minion.
AC 15; Fortitude 11, Refl ex 13, Will 11; see also trap sense
Speed 6

mJavelin (standard; at-will) ✦ Weapon
+5 vs. AC; 4 damage.
rJavelin (standard; at-will) ✦ Weapon
Ranged 10/20; +5 vs. AC; 4 damage.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Stealth +4, Thievery +4
Str 8 (–1) Dex 16 (+3) Wis 12 (+1)
Con 12 (+1) Int 9 (–1) Cha 10 (+0)
Equipment hide armor, light shield, 3 javelins

Kobold Minion Tactics
Kobold minions are fierce in packs, but cowardly when separated.
They can shift as a minor action each round to achieve
flanking positions.

Kobold Skirmisher
Level 1 Skirmisher
Small natural humanoid XP 100
Initiative +5
Senses Perception +0; darkvision

HP 27; Bloodied 13
AC 15; Fortitude 11, Refl ex 14, Will 13; see also trap sense
Speed 6
m Spear (standard; at-will) ✦ Weapon
+6 vs. AC; 1d8 damage; see also mob attack.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold
ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Acrobatics +7, Stealth +9, Thievery +9
Str 8 (–1) Dex 16 (+3) Wis 10 (+0)
Con 11 (+0) Int 6 (–2) Cha 15 (+2)
Equipment hide armor, spear

Kobold Skirmisher Tactics
Kobold skirmishers gang up on a single target to gain the
benefit of mob attack, shifting as a minor action to gain combat
advantage. They retreat when the fight turns against them,
leading pursuers through passages and rooms riddled with
traps, if possible.

Kobold Slinger
Level 1 Artillery
Small natural humanoid XP 100
Initiative +3 Senses
Perception +1; darkvision

HP 24; Bloodied 12
AC 13; Fortitude 12, Refl ex 14, Will 12; see also trap sense
Speed 6
m Dagger (standard; at-will) ✦ Weapon
+5 vs. AC; 1d4 + 3 damage.
r Sling (standard; at-will) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It
typically carries 3 rounds of special shot, chosen from the types
listed below. A special shot attack that hits deals normal damage
and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Acrobatics +8, Stealth +10, Thievery +10
Str 9 (–1) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 9 (–1) Cha 10 (+0)
Equipment leather armor, dagger, sling with 20 bullets and 3
rounds of special shot (see above)

Kobold Slinger Tactics
Kobold slingers avoid melee combat. They prefer to stay
behind cover and bombard foes with special shot and sling
stones.


Kobold Dragonshield
Level 2 Soldier
Small natural humanoid XP 125
Initiative +4 Senses
Perception +2; darkvision

HP 36; Bloodied 18
AC 18; Fortitude 14, Refl ex 13, Will 13; see also trap sense
Resist 5 (damage type of the dragon served)
Speed 5
mShort Sword (standard; at-will) ✦ Weapon
+7 vs. AC; 1d6 + 3 damage, and the target is marked until the
end of the kobold dragonshield’s next turn.
Dragonshield Tactics (immediate reaction, when an adjacent
enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
The kobold dragonshield gains a +1 bonus to attack rolls per
kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Acrobatics +5, Stealth +7, Thievery +7
Str 14 (+3) Dex 13 (+2) Wis 12 (+2)
Con 12 (+2) Int 9 (+0) Cha 10 (+1)
Equipment scale armor, heavy shield, short sword

Kobold Dragonshield Tactics
Kobold dragonshields are capable frontline combatants, keeping
enemies away from their weaker kobold allies with their
swords and shields. They like to gang up on single targets.
A kobold dragonshield gains resist 5 against a specific
damage type based on the type of dragon it serves or reveres.
For example, a kobold dragonshield working for a blue dragon
has resist 5 lightning.

Kobold Wyrmpriest
Level 3 Artillery (Leader)
Small natural humanoid XP 150
Initiative +4 Senses
Perception +4; darkvision

HP 36; Bloodied 18
AC 17; Fortitude 13, Refl ex 15, Will 15; see also trap sense
Speed 6
m Spear (standard; at-will) ✦ Weapon
+7 vs. AC; 1d8 damage.
R Energy Orb (standard; at-will) ✦ see text
Ranged 10; +6 vs. Refl ex; 1d10 + 3 damage of a chosen type
(based on the dragon served).
C Incite Faith (minor; encounter)
Close burst 10; kobold allies in the burst gain 5 temporary hit
points and shift 1 square.
C Dragon Breath (standard; encounter) ✦ see text
Close blast 3; +6 vs. Fortitude; 1d10 + 3 damage of a chosen type
(based on the dragon served). Miss: Half damage.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Stealth +10, Thievery +10
Str 9 (+0) Dex 16 (+4) Wis 17 (+4)
Con 12 (+2) Int 9 (+0) Cha 12 (+2)
Equipment hide armor, spear, bone mask

Kobold Wyrmpriest Tactics
A wyrmpriest keeps lots of kobold underlings between it and
its enemies, using incite faith to embolden them. It prefers to
make ranged attacks using energy orb, and enemies that get too
close are blasted with dragon breath.
A wyrmpriest’s energy orb deals damage of a specific type
based on the type of dragon the wyrmpriest serves or reveres.
For example, a kobold wyrmpriest working for a black dragon
deals acid damage with its energy orb power.


Kobold Slyblade
Level 4 Lurker
Small natural humanoid XP 175
Initiative +10 Senses
Perception +3; darkvision

HP 42; Bloodied 21
AC 18; Fortitude 12, Refl ex 16, Will 14; see also trap sense
Speed 6
m Short Sword (standard; at-will) ✦ Weapon
+9 vs. AC; 1d6 damage.
M Twin Slash (standard; at-will) ✦ Weapon
Requires combat advantage; the kobold slyblade makes 2 short
sword attacks. If both attacks hit the same target, the target
takes ongoing 5 damage (save ends).
Combat Advantage
The kobold slyblade deals an extra 1d6 damage on melee attacks
against any target it has combat advantage against.
Sly Dodge (immediate interrupt, when targeted by a melee or a
ranged attack; at-will)
The kobold slyblade redirects the attack to an adjacent kobold
minion.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.

Alignment Evil Languages Common, Draconic
Skills Acrobatics +11, Stealth +13, Thievery +13
Str 9 (+1) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 9 (+1) Cha 14 (+4)
Equipment leather armor, 2 short swords

Kobold Slyblade Tactics
The kobold slyblade stays close to other kobolds, using sly
dodge to turn them into living shields while it makes twin slash
attacks against foes. Whenever possible, it shifts as a minor
action, moves into a flanking position, and gains combat
advantage.

Kobold Lore
A character knows the following information with a successful
Nature check.
DC 15: Kobolds often dwell near a dragon’s lair, maintaining
a safe distance but bringing sacrificial offerings to their
“god.” Most dragons ignore kobolds, as a crocodile ignores the
birds that pick its teeth clean. Once in a great while, however,
a young dragon takes an interest in its kobold cult, which then
becomes a real menace to the dragon’s enemies.
DC 20: Kobolds are skilled at making traps, which they
use to capture prey and to acquire sacrifices for their dragon
lords.

Encounter Groups
Kobolds bully what few weaker creatures they can find and
are bullied by everything else.

Level 1 Encounter (XP 500)
✦ 2 kobold skirmishers (level 1 skirmisher)
✦ 2 fire beetles (level 1 brute)
✦ 1 stirge (level 1 lurker)

Level 1 Encounter (XP 500)
✦ 2 kobold slingers (level 1 artillery)
✦ 8 kobold minions (level 1 minion)
✦ 1 stormclaw scorpion (level 1 soldier)

Level 2 Encounter (XP 625)
✦ 2 kobold slingers (level 1 artillery)
✦ 4 kobold minions (level 1 minion)
✦ 2 dire rats (level 1 brute)
✦ 1 rat swarm (level 2 skirmisher)

Level 3 Encounter (XP 750)
✦ 1 kobold wyrmpriest (level 3 artillery)
✦ 2 kobold dragonshields (level 2 soldier)
✦ 4 kobold minions (level 1 minion)
✦ 2 guard drakes (level 2 brute)

Level 3 Encounter (XP 750)
✦ 1 kobold wyrmpriest (level 3 artillery)
✦ 2 kobold skirmishers (level 1 skirmisher)
✦ 6 kobold minions (level 1 minion)
✦ 2 needlefang drake swarms (level 2 soldier)

Level 3 Encounter (XP 750)
✦ 1 kobold wyrmpriest (level 3 artillery)
✦ 2 kobold skirmishers (level 1 skirmisher)
✦ 1 spitting drake (level 3 artillery)
✦ 6 kobold minions (level 1 minion)
✦ 4 fire beetles (level 1 brute)

Level 4 Encounter (XP 875)
✦ 1 kobold slyblade (level 4 lurker)
✦ 4 kobold dragonshields (level 2 skirmisher)

Level 6 Encounter (XP 1,250)
✦ 3 kobold dragonshields (level 2 soldier)
✦ 1 young black dragon (level 4 solo lurker)

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